π¦ Building AI Agents in Rust – part 10
Author(s): Enzo Lombardi
Originally published on Towards AI.
A provider with no socket
Every provider Eugene has spoken to so far, going all the way back to Part 6, ends the same way: a URL, a header, a JSON body over HTTP. Anthropicβs Messages API, OpenAIβs Chat Completions, and even Ollama running on the same laptop as the agent all get the same treatment, because the Provider trait was built around one assumption: somewhere, there is a socket. Ollama already narrows the distance to zero latency-wise, but the shape of the call is still βmake an HTTP request to localhost and wait.β This closing post asks what happens when you drop that assumption entirely and drive a local model the way youβd drive any other child process: stdin in, stdout out, no port to bind, nothing to curl while itβs still warming up.

The article explains how to implement the existing Provider abstraction without any HTTP socket by keeping a local model process (DwarfStarβs ds4 REPL) alive and communicating via stdin/stdout. It contrasts the usual HTTP-style βone request per turnβ approach with a pipe-based design that preserves session state and avoids re-sending the full transcript each turn, using a mutex-protected child process and logic to read until the REPL prompt reappears. It also clarifies a key boundary: this pipe integration outputs plain text only and doesnβt support tool calling, so the agent loop behaves correctly by taking the βno ToolCall emittedβ path. Finally, it argues that ds4-server is preferable when tool calling and multiple clients are needed, while the no-socket pipe route fits narrower use cases like CI jobs, sandboxed evaluations, or fast local inference for βFast-tierβ tasks, and notes how the new adapter is added to Eugeneβs provider workspace.
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